Copyright 2018 - Gesellschaft für Fantastikforschung

Deadline: October 1, 2018


We seem to be living in bewitched times. Witches are everywhere, or rather: victims of alleged witch hunts pop up all over the place, preferable on Twitter or other social media. Pop-stars perform as witches, like Katy Perry in her performance at the 2014 Grammy awards, where she appeared in a cowl before a crystal ball, while later dancing with broomsticks as poles. Beyoncé’s visual album “Lemonade” (2016) made several explicit references to black witchcraft rituals. Azealia Banks proclaimed in the same year on Twitter that she practiced “three years worth of brujería” (brujería, Spanish: witchcraft) and tweeted––while cleaning the blood-smeared room used for her animal sacrifices––“Real witches do real things”. Marina Abramovic’s performance piece “Spirit Cooking” (1996) was used in the ominous Pizzagate conspiracy theory of 2016, accusing Abramovic and the Hillary Clinton campaign in practicing witchcraft rituals and occult magic. Clinton and other influential women in politics–such as Nany Pelosi and Maxine Waters––get labeled as witches and Sarah Palin partakes in a ritual to secure her electoral win and “save her from witchcraft”. Meanwhile, thousands of people coordinate binding spells against political leaders (#bindtrump) and Silvia Federici’s seminal book “Caliban and the Witch” moved from the bookshelf to the bedside table for many art professionals.

Weiterlesen: WITCHCRAFT HYSTERIA. Performing witchcraft in contemporary art and pop culture

Deadline: October 31, 2018


In advance of The Elder Scrolls V: Skyrim’s tenth anniversary in 2021, this collection of essays seeks to investigate how the game hails its player as “dragonborn,” a calling that merges political, social, and religious narratives in the game toward the player’s assumption of the dragonborn identity position: savior of Skyrim. Our collection aims to identify and explore these hailed positions within the cultural ecology of the game, which is always connected to the player’s out-of-game realities. Situated on the threshold of intricately detailed “cultural” cities and the expansive “natural” wilderness, the dragonborn negotiates the complex political workings of life under the civil war between the rebel Stormcloaks and the Imperial Legion.

Weiterlesen: Being Dragonborn: Critical Essays on The Elder Scrolls V: Skyrim

Deadline: September 30th 2018


Roundtable  CFP

Annual Northeast Modern Language Association


Washington, D. C.  March 21st to 24th, 2019

Gaylord National Resort Center


Teaching 20th Century American Science Fiction Writers


Harlan Ellison, Phillip K. Dick, Ray Bradbury and Isaac Asimov

in the 21st Century

Weiterlesen: Teaching 20th Century American Science Fiction Writers

Panel CFP

Annual Northeast Modern Language Association


Washington, D. C.  March 21st to 24th, 2019

Gaylord National Resort Center


Influence of Karl Marx on American Literature


Weiterlesen: Influence of Karl Marx on American Literature

'What we dream comes to fruition: diversity, artificial intelligence, and science fiction'

With support from the Arts and Humanities Research Council (AHRC), the National Productivity Investment Fund (NPIF), and the Scottish Graduate School for Arts & Humanities (SGSAH) we are delighted to announce a fully funded PhD studentship opportunity for a project focusing on Artificial Intelligence (AI) and Data-Driven Research.

We are offering an exciting opportunity to conduct a three-year study of science fiction (SF) narratives about artificial intelligence, whilst gaining practical experience of real-world problems through co-operation with our non-academic partners.

The recruited student will take part in public engagement and creative writing activities to share knowledge and expertise from the project.

Weiterlesen: National Productivity Investment Fund Doctoral Studentship Award in Artificial Intelligence

Deadliene: September 10, 2018

Concepts of gender have been a cornerstone of contemporary discussion in the field of game studies (Hayes 2011; Kafai et al 2008; Shaw 2014; Williams, Ratan, and Harrison 2011) . While much of the research is firmly tied to video games, understandings of gender in analog games has slowly come to the fore. Increased media related to live action role playing games (larp), the unpredicted resurgence of Dungeons & Dragons, and the longevity of collectible card games like Magic The Gathering demonstrate analog games as a durable subsection of game studies that is ripe for academic analysis in terms of gender.

Weiterlesen: Analog Games and Gender, Panel for Game Studies Section, PCA 2019, Washington DC

Deadline: 15th of November 2018


“But now, we must eat!”

Food and Drink in Science Fiction


In her contribution to Reel Food: Essays on Food and Film (2004), Laurel Forster remarks that “food appears as an important element in a surprising number of […] science fiction films” and helps “illuminat[e] social, national, and even global structures, agencies, and order.” Thus, the interrelationships between food and science fiction offer “a valuable means of understanding the link between the individual and controlling powers around her/him.” While many science fiction texts employ food and drink in uncritical ways and/or as “simple” (if such exists) props supporting the narrative action, the genre also often foregrounds food and drink (and the attendant activities of eating and drinking) as means for generating affect and/or producing meaning. For example, in David Cronenberg’s The Fly (1986), half‐mutated Seth vomits digestive juices onto his morning donut to prepare it for consumption, noting, “Oh, that is disgusting,” thereby mirroring the viewer’s response to the on‐screen action. Similarly, when first the aliens and then “undercover” Frank consume the green, vomit‐like goo in Peter Jackson’s Bad Taste (1987), this moment might evoke laughter or, more likely, induce anastaltic reflexes. Likewise, disgust and revulsion were likely the first reactions Star Trek: Discovery (2017–) viewers had to Terran Empress Georgiou dining on the ganglia of a Kelpian—a sentient species kept as slaves and livestock. What do these corporeal responses to food images mean? What meanings do food and drink, more generally, communicate in science fiction texts?

Weiterlesen: Food and Drink in Science Fiction, Edited Volume

Deadline: Oct. 22, 2018


Crafting the Long Tomorrow is a three-day, small-scale conference at the University of Arizona’s Biosphere 2 near Tucson, Arizona. Biosphere 2 has emerged as a leading site for arts, sciences and humanities dialogues. This meeting, which coincides with the 101st anniversary of the death of the world’s last Carolina Parakeet, will encourage innovative and inventive presentations and conversation, with an eye toward public-facing engagement outcomes. It will take place Feb. 21-24, 2019, and is currently sponsored by the University of Arizona (Office of Research, Discovery and Innovation; College of Social and Behavioral Sciences; College of Science) and the Rachel Carson Center for Environment and Society/Ludwig Maximillian University and the Deutsches Museum, Munich, which provided initial seed money. Additional sponsors are, we hope, forthcoming.

Weiterlesen: Crafting the Long Tomorrow: New Conversations & Productive Catalysts Across Science and Humanities...

Deadline: 31st August 2018


After six wonderful Tolkien sessions at Leeds 2018 (you can read a round-up of all paper sessions here: it’s now time to start preparing for Tolkien at IMC Leeds 2019 (the IMC is scheduled for  1-4 July 2019).

Weiterlesen: Tolkien Sessions at IMC Leeds 2019